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Jeremy Parish
Jeremy Parish

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Metroidvania Works 18: Clash at Demonhead & X•Z•R

A personal favorite arrives this week in Clash at Demonhead. Truth be told, this was one of a handful of games that prompted me to launch this series to begin with. Of course, I ended up not going into the depth I originally intended in this video, because somewhere between launching Metroidvania Works (née Metroidvania Chronicles), I ended up embarking on NES Works (née Good Nintentions). So I need to save something for my January 1990 coverage in order to justify going absolutely nuts in that upcoming Clash retrospective.

I also touch on the very strange X•Z•R this week, which I wasn't able to play for myself but which seems intriguing. Handily, I had quite a bit of footage available for the game thanks to those VHS tapes I've been ripping. See, it all comes together.

Metroidvania Works 18: Clash at Demonhead & X•Z•R

Comments

@ 6:59 It's been [ 0 ] videos without a Tower of Duraga reference.

Jon Heiman

That was a reference to the arcade game. The NES game is next episode, I think.

Jeremy Parish

I have been meaning to ask if you would be covering Strider NES in Metroidvania Works, so I was surprised to hear you in this episode explicitly classify it not as an exploratory platformer, but as a white knuckle action game. Given that Strider NES has a leveling system, special skills and items, and levels you can (must) revisit to access previously inaccessible areas, this seems much more like Metroidvania than like white knuckle action to me. Thoughts?

Bryan Guido Hassin


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