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Jeremy Parish
Jeremy Parish

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Metroidvania Works #15: Rambo & The Magic of Scheherazade

Whoa, a video that isn't about Sega Master System? In the Year of Our Lord 2023? Will wonders never cease....

Yes, fulfilling the mandate to take a Sega break and explore the opportunity to publish a book charting the Metroidvania Works narrative, I've returned to the well of nonlinear action-RPG-adventure games from 35+ years ago. The next few videos will concern some fairly familiar material, although as we see here the staggered releases between Famicom and NES versions of text-heavy games means that some of these titles won't show up on NES Work until 1989 or even, as with The Magic of Scheherazade here, 1990. 

But you know the drill. Even when I'm exploring material that has already come under discussion on NES Works, I do it through the lens of the metroidvania/action-RPG genres' parallel, interwoven evolution. And I promise to touch on some stuff that'll never get covered here otherwise. So please enjoy, and hopefully you'll find the revised color scheme for this series' branding to be easier on the eyes.

Metroidvania Works #15: Rambo & The Magic of Scheherazade

Comments

I remember when we were all together playing Rambo a second time when it was still new. Someone said "what if you don't talk to the girl at the waterfall?", and we just went on past her. When she was alive at the end of the game, by design, it was a magic moment because not only did this game have a story, but we had made a decision which changed the ending. It showed a great deal of care went into the game, however imperfect it may be.

Kyle Olson

This was a cool video. Nice to revisit these games separate from the main series in the context of the metroidvania development.

Raftronaut


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