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Jeremy Parish
Jeremy Parish

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Segaiden #050: Zillion & Sega Challenge/Team Sega

We hit the big 5-0 this week with a breakout title for the Master System: Zillion, a proper, 1987-style exploratory action-platform-combat game that hints at—yes—the metroidvania genre to come in the years ahead. This is not, however, the Metroid equivalent that people like to paint it as; it instead takes its inspiration from Atari. Well, Epyx, before Atari devoured and destroyed them.

Also this week, I realized it's time to start engaging with Sega's own internal marketing efforts, so a new recurring segment makes its debut here to touch on the company's promotional newsletters and magazines. 

Segaiden #050: Zillion & Sega Challenge/Team Sega

Comments

Jeremy- have you ever tried doing a glitch playthrough of Zillion? That’s how I finally finished it. I actually discovered the glitch on accident as a kid. Anyway, you can do it in the very first room by entering a computer when a robot is on top of it (during invincibility frames) and enter the suicide code. You’ll be invincible but unable to pause. It makes some of the jumps later hard since you can’t use Apple- but still doable.

JJR

I want to play Zillion.

Diamond Feit


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