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Jeremy Parish
Jeremy Parish

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NES Works Gaiden #050: Star Luster and Spelunker

Last week's episode may have been something of a wash, but this episode more than makes up for it. Star Luster and Spelunker offer plenty to talk about, both as games and as moments in the medium's history that reflect the bigger picture. Sometimes you gotta suffer through the duds to get to the good stuff, and this... is the good stuff. Please to enjoy.

POST SCRIPT: NES Works 1987 launches tomorrow. If you were one of the people who supported this campaign at a physical book backer reward level, you can expect to see your book by Thanksgiving (U.S., not Canada). That includes the deluxe edition—no more year-long delays on those. Everyone else can head over to limitedrungames.com tomorrow to snag a copy. It contains 420 got-danged pages and includes a ton of new material that wasn't in the videos I based the book on. You'll enjoy it.

I'll also be streaming gameplay and discussion about it this afternoon via Limited Run Games and on tomorrow evening with a Gintendo episode on YouTube: https://youtu.be/DVoXLjNOQqo

NES Works Gaiden #050: Star Luster and Spelunker

Comments

Star Luster is a game I found last year and enjoy playing immensely. I’ve always been fascinated by Star Raiders but always found the versions I encountered ti be impenetrable. Star Luster is a much friendlier User Experience.

Raftronaut

never played it myself, so my sole memory of Spelunker is seeing Professor Sakamoto play the soundtrack while interrupting the music to play the death jingle. A lot.

Diamond Feit


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