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Jeremy Parish
Jeremy Parish

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PATRON EXCLUSIVE | NES Works Gaiden: Epoch #01

Welcome to a video that has been, literally, years in the making. 

I've been promising patron-exclusive videos for quite a while now, and that day has come at last, thanks in large part to the diligent efforts of Christa Lee of Sound Retro Co., who spent more time than either of us care to admit trying to figure out how to make a Cassette Vision output a clean S-Video signal. Or close enough, as eventually turned out to be the case.

I foresee NES Works Gaiden Epoch as a 15-part series that will carry us into 2024, so I figured it deserved its own branding (or sub-branding). Note that sometime after the series is complete, I'll begin releasing it to the public on a monthly basis, so this is more of a timed exclusive than a true exclusive... mainly because it seems counterproductive to keep this much esoteric game history behind a paywall forever. 

Anyway, you will believe that a man can talk about two visually primitive first-gen console games for 20 minutes. Please enjoy, and thank you for your support, which makes side excursions like this possible (without eating into my existing weekly publishing schedule).

PATRON EXCLUSIVE | NES Works Gaiden: Epoch #01

Comments

Great piece! I love the explanation for Baseball's funky control arrangement, it really does explain it all. I do really like how unique the Cassette Vision's visuals are. They seem super chunky for 1981, but they also have so little in common with the 1970s programmables seen in the west. Just wholly its own thing.

Kevin Bunch

It's a shame we never saw ports like these over here. I understand that with the nature of the hardware, it'd be difficult (if not impossible), but those look like a great deal of fun for the time.

Thomas Young


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