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Jeremy Parish
Jeremy Parish

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NES Works #096: Dr. Chaos & Superman

Being a sucker for exploratory action games—you know the ones—nothing pains me quite so much as attempts that utterly and completely fail. That would be this week's set of games, Dr. Chaos and Superman. Neither plays well, looks good, or showcases thoughtful refinement. But since Mom taught me that I should always say something nice or else not say anything at all, I'll give them this: They prove that creating a compelling metroidvania-style game requires a lot more elbow grease than simply slapping together a bunch of interconnected virtual spaces and creating a desultory power-up scheme. I can visualize a universe where these two games came out well. But I can also visualize universes where world peace exists or I'm independently wealthy, so who cares about could-have-beens? We're stuck in this dire timeline, with these dire NES carts. Ah well.

NES Works #096: Dr. Chaos & Superman

Comments

Superman is certainly a failure as a game, but the metroidvania / adventure game assets were enough to get me to play through it until the hints of what to do next were just too obscure for me (I think roughly half way through the game)

David Goldberg

wild that Superman on NES isn't as good as Superman on Atari 2600

Diamond Feit


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