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Jeremy Parish
Jeremy Parish

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NES Works #87: Hudson's Adventure Island & Milon's Secret Castle

Last week, we looked at Wonder Boy. This week, we take a step away from SG-1000 to... also look at Wonder Boy? Except it's not Wonder Boy. But yeah, it totally is.

Hudson's Adventure Island is also Hudson's NES debut, more than four years after first appearing on Famicom. By this point in history, Hudson already had its own console to manage over in Japan, the PC Engine. And yet here they are on the competition's hardware, strengthening Nintendo's lineup! What are you doing, Hudson? I guess the obscene stacks of cash money the NES's heyday represented were just too tasty for the company to pass up.

As noted in the video description on YouTube, I very openly used Game Genie cheats for both of these video recordings (infinite lives for Adventure Island, invincibility for Secret Castle). Life is way too short for me to deal with the shenanigans present here. I have to say, Adventure Island goes from infuriating and cruel to challenging but not unreasonable when death always sends you back to the nearest mid-stage checkpoint rather than the beginning of a world! I highly recommend playing this way.

NES Works #87: Hudson's Adventure Island & Milon's Secret Castle

Comments

Really excited by that "next time on." These videos are always great to watch, but when it's one of the dozen-ish games that I actually owned as a kid, and thus played over and over (and over) again, I get particularly hyped! Jackal and I have a complicated relationship, because it kept kicking my ass and yet I still went back for more, but I'm still fond of it to this day.

Jeff Kiska

I remember reading about both these games in magazines at the time while I only had time for Mario 2 & Castlevania 2

Diamond Feit


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