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Jeremy Parish
Jeremy Parish

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Segaiden #25: C-So! / The Castle / Gulkave

We begin the new year with a new year for the SG-1000, which enters 1986 with sound and fury and, most importantly, some danged impressive games. C-So! I could live without, but The Castle and Gulkave are impressive. With only three episodes left in this corner of Segaiden, it's nice to see that Sega's original platform does not intend to go quiet into that good night.

The Castle is a beefy adventure, a game so enormous Sega had to bust out the cartridge format that they had so eagerly left behind in favor of MyCards. And Gulkave, well... it's an original Compile shooter on hardware they had absolutely mastered over the space of three or four years. You'd better believe it absolutely demolishes everything else on the system in terms of performance.

Segaiden #25: C-So! / The Castle / Gulkave

Comments

Sokoban-ing to death sounds like something you do by making someone play every port of Sokoban in a row... Gulkave looks almost bafflingly smooth after everything the SG-1000 has been through. It legitimately feels impossible and yet, there it is, as complex and lovingly crafted as it is, and a harbinger of things to come. I wonder how they got the scrolling to look so smooth after so many years of janky software solutions that half work

Vinushika

Gulkave looks like such a dang treat. I'd like to see that pop up as a hidden game in a Master System/Mark III Mini if Sega ever produces one (I'd much prefer that than tracking down all the necessary hardware and a cartridge!) On an unrelated note, I want the phrase "Sokoban-ing them to death" to have more common usage in society than this one episode.

TheyCallMeSleeper


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