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Jeremy Parish
Jeremy Parish

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Segaiden #23: Hang On II & Bomb Jack

Update: I have relinked the broken video source material and it SEEMS to have rendered correctly, but I'm at work and don't have time to watch a full video. Hopefully this episode is as intended now!

NOTE: There's a deeply bizarre error in this upload; from what I can tell, Premiere decided to replace a bunch of Hang On II game footage with an early version of this video while rendering it out. I need to go through and surgically replace that corrupt material with the proper footage. Absolutely baffling.

It's a big one this week—so big, in fact, that I had to split this episode into two pieces, both for logistical reasons as well as organizational ones. After all, it wouldn't do to muddle up SG-1000 and Mark III/Master System coverage, now, would it? 

This episode is significant in several ways. One, it gives us a perfect segue into the Mark III launch. Two, it also provides a perfect capper to 1985's SG-1000 coverage. Three, the back-up title works as a prequel to an existing NES Works episode. And finally, it goes fairly deep into a critical release in Sega's history, an inflection point that gave the company its jumping-off point into its arcade domination of the second half of the 1980s... as well as one of the most technically impressive (and still perfectly playable!) works for SG-1000.

Anyway, this is a good one. And the goodness keeps right on rollin' into next week. Please look forward to it.

Segaiden #23: Hang On II & Bomb Jack

Comments

Oh yeah - typo in the video title, should be "Yu Will Be Blow*n* Away"

Beefington von Barnstorm

Holy heck these ports look great. Galaxy Force II is stunning in 3D. Also headache inducing, but worth it.

Beefington von Barnstorm

This video reminded me to finally pick up the M2 super scaler 3DS ports but oof they're not easy to find on that nightmare store.

Beefington von Barnstorm


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