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Jeremy Parish
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Segaiden #16: SG-1000 Part 11

Another episode of Segaiden this week, bringing us within striking distance of the big changeover from cartridges to card media. Well, I don't know that it's really that big a deal. But it will bring with it a change in SG-1000 catalog numeration, so these cartridge-based games have the feel of a relic about them. Also, the fact that they're sort of underwhelming makes them feel like a relic, too. I had really hoped for better with two Konami titles this episode.

Segaiden #16: SG-1000 Part 11

Comments

"Ephemeral, like a soap bubble, your creations are all the more precious for their impermanence." Poetry.

Marcus Trapp

Not really important, but Formula 1 tracks would likely be what you would consider more "interesting". There are no ovals in Formula 1 and several like the Indy 500 in Indy car racing. In fact, some of the most unusual courses in the world are F1, like Monaco. Because the Indy Car has to run on these more "boring" courses the cars can't run as fast as Formula 1 or they would risk dangerous crashes. The primary difference is in the competitive nature of the sport. The advantage of the best Formula 1 teams over the worst is nearly complete to the point where the order of the cars in qualifying changes no more than a few places up or down from week to week unless there's an accident and during the race the rules allow that when a car gets ahead it will usually keep getting further ahead. (An extreme simplification). None of this has anything do to with racing games of the 1980's fake 3D style which would play the same if they were F1 cars, Indy Cars, regular cars, or Mach Racers.

Kyle Olson


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