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Jeremy Parish
Jeremy Parish

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NES Works Gaiden #022: Famicom ’84 finale

And that's it for 1984... mostly. (I still need to tackle the Othello Multivision.) Pretty strong close to the year, and man is there a LOT of ground to cover in 1985! I'm going to take a break from this chronology for a while, though, to focus on some other things... I could definitely go for making some videos that aren't 20-minute surveys of three or four games at once. 

NES Works Gaiden #022: Famicom ’84 finale

Comments

Yeah, I've deliberately tried to avoid just rehashing the same talking points that I covered 5-6 years ago in these Famicom capsule reviews. They're all meant to be watched in serial.

Jeremy Parish

I was reminded of your old "Good Nintentions" video on Excitebike (https://youtu.be/38uTSk882P8). What I liked most about that video was how you tied the smooth horizontal scrolling of that game to Miyamoto's next project: Super Mario Bros. I had never made that connection before. Otherwise, great work!

Jon Heiman

Great episode; the dialogue is excellent. I remember Mappy from the hallways in a movie theater in Sea-Tac Mall, which helps me remember that at the time we could just expect people to stop between theater doors to play an arcade game. Urban Champion may be the only case where I felt like I had played the complete game at the in-store kiosk and had no desire to play again. Excitebike controls really well. Maybe more than the cute graphics, it just feels good to jump. The only thing that's off in the game is getting knocked down as it takes you away from the part of the game you want to play.

Kyle Olson


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