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Jeremy Parish
Jeremy Parish

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Segaiden #006: Yamato / Champion Tennis / Star Jacker / Champion Baseball

Things are still a little uninspiring in SG-1000 this week, but I promise that's about to change in a significant way. Very good things are ahead in the near future! For now, however, I'm afraid there's a bit of been-there-done-that to these proceedings as we look at a pair of choppy and predictable shooters (well, mostly predictable—Star Jacker's kinda weird!) and a pair of sports games that play reasonably well but aren't a patch on the genre revolutions to come in the months ahead on other platforms. I suppose it's inevitable; Sega churned out a ton of games in 1983, considering their scale and the overall size and maturation of the market, so they clearly weren't all gonna be winners.

Segaiden #006: Yamato / Champion Tennis / Star Jacker / Champion Baseball

Comments

Wait, never mind, didn't realise that the game actually does switch courts - it's not made clear in the commentary.

Sven Mascarenhas

Star Jacker's inverse difficulty curve definitely sounds reminiscent of some later games (it weirdly reminds me of how Kid Icarus is so tough early on). Good to see that the SG-1000's offerings are about to improve. Thanks for the look at the trends of 1983's video games, it makes for a richer experience having learned more context for a little covered era of video gaming.

Peter LaPrade


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