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Jeremy Parish
Jeremy Parish

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Metroidvania Works #11: Zelda II / Rygar / The Goonies II

This week's Metroidvania Works brings us to the end of the small bubble in which several of the titles concerned have already been explored in NES Works. From here on out, it's pretty much going to be new and different material thanks to the survey approach of this series—and in fact, the lead item this week, Zelda II, won't show up on NES Works for quite some time thanks to the extended Famicom-to-NES localization delays that were common in the NES era.

Metroidvania Works #11: Zelda II / Rygar / The Goonies II

Comments

Links to the Gameboy works and NES works books are not working for Patrons. Can they get updated?

Asai Moonsault

It’s a good Wednesday when I can watch a new MVWorks. This episode really took me back to that time when you would be scrounging for any NES game you could get your hands on. Some were amazing polished works, some were shovelware, and then there were games like these that were so intriguing, even if often obtuse. Jeremy, you are so good at giving the context for these games, looking at what games the designers were aping, what they were trying for, and where they hit and miss. I love exploring the roots of what is likely my favorite genre. Also, after playing all the way through Rygar years ago, I just found out that there are spells.

Colbin Erdahl


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