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Jeremy Parish
Jeremy Parish

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Game Boy Works Advance #003: F-Zero: Maximum Velocity & Napoleon

The Game Boy Advance was the last platform, to my knowledge, on which we saw a significant number of intriguing first-party titles fail to reach the U.S.; on DS and everything after, the Japan-only stuff tended to fall more on the side of things specifically designed for the Japanese audience exclusively. Here we see the first of the games to remain stranded in Japan... sort of. Napoleon did receive a limited release in France, but only in France—a rare sight.

Everyone got F-Zero: Maximum Velocity, though. I know the series has its fans, but I found this one hard to be excited for back in the day. No doubt the YouTube comments will set me straight!

Game Boy Works Advance #003: F-Zero: Maximum Velocity & Napoleon

Comments

It’s more that I’m speaking to my own (meager) skill level....

Jeremy Parish

You're exaggerating Maximum Velocity's difficulty a bit. From what I remember you need to learn to get around corners by tapping the acceleration button while steering instead of using L/R in this game even more than in the original game, but it's not like you really have to play over and over and know the tracks by heart to succeed. :P

Jucksalbe

Soon is definitely relative—gotta buckle down and work my way through NES 1987 before I get serious about GBA.

Jeremy Parish

Holy crap, the proverbial lightbulb just went off in my head as I realised that we're going to get Jeremy talking about Fire Pro (and Tony Hawk!) on these relatively soon. My three launch games were Fire Pro (because a localised Fire Pro release was INSANE to think about back in 2001, and showed just how much power even the just-past-the-peak wrestling boom had), THPS2 - largely because it was a technical marvel - and Circle. Poor Circle quickly got relegated to the bottom of even that short pile.

Sven Mascarenhas


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