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Jeremy Parish
Jeremy Parish

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Metroidvania Works #007: Pitfall II

A quick side dalliance in one of my long-simmering projects before we dive back into the NES in earnest. At some point in the relatively near future, this series will converge with NES Works... won't that be something?

Metroidvania Works #007: Pitfall II

Comments

Yes!

Luke Lamothe

Back in 1987 a friend of a friend was dumping his entire Atari 2600 Collection for NES so I got a big pile of games with no boxes or instructions or context* and wound up playing Pitfall II before I. From the second you start you know you're playing something Really Special. The map is HUUUGE. They're doing a bit of what they did in Pitfall 1 where the each screen is a collection of major and minor features and the levels are a combination of them, but this time there's even more variation, and lots of verticality. There's also the neat design bit where you end at the beginning of the map. The music is dynamic, too. Get hit and it switches to a minor key for a bit, collect gold and it switches to an upbeat part of the tune. * and some truly inexplicable titles https://www.youtube.com/watch?v=WZsCDIfyh6A

John Simon


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