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Jeremy Parish
Jeremy Parish

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Virtual Boy Works #04: Red Alarm

Another week, another Virtual Boy game that reaches for the moon but stalls out around the Lagrange point. (I don't know if that's a good metaphor.) Red Alarm offers lots of little details to love, but it needed a bit more time in the oven... or maybe just a more potent piece of hardware to run on. 

I may go back and revise this episode. Benj Edwards is supposed to be delivering a dual-stick Virtual Boy controller soon, and this seems like a game that could really benefit from such a thing. Then again, it's not like most people would be playing Red Alarm that way, so maybe it's just a thing for me to enjoy personally and not introduce into a general critique. I don't know! I do know, however, that I would greatly enjoy playing a version of Red Alarm that smooths over some of the graphical issues that make it hard to play, because it's pretty rad otherwise.

Virtual Boy Works #04: Red Alarm

Comments

This would have been super fascinating though, as compromise, a portable home console you could go on camping trips with that had like an RF adapter output, e.g. the Super NES.

Robert Butler

It's kind of sad that Nintendo's first venture into the realm of 32-bit had to have been with the VIrtual Boy. I remember being a kid when this came out. One of my classmates had this, and I was so curious about it, until I took a look at it.. I was quickly glad I didn't have this for myself.

Robert Butler


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