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Jeremy Parish
Jeremy Parish

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Game Boy Works #092: Maru's Mission

Greetings, humans! Here is the latest Game Boy Works, which sees a fairly well-known Japan-only Famicom franchise arrive on Game Boy and in the U.S. for the first time. It is not the best ambassador for the series. 

Other notes: I have a conference call sometime this week with Fangamer to finalize printing details on NES Works 1986. I hope to have NES Works 1985 completed within the next couple of weeks also. Book-tier backers and up can look forward to receiving both next month, I should think.

I received a test printing of the Metroid map poster from RedBubble, and... I'm not really happy with it. Too glossy, looks cheap. It needs to be a matte print for a proper graph-paper looks. But it looks like the poster may also become a Fangamer product, so this could also have a happy outcome. Stay tuned! As I've said, I hope to produce one of these per month. They're time-consuming, but lots of fun.

Speaking of Cart-ography, fans of game mapping should definitely check out this Samus Returns preview, which is very on-brand. Out of curiosity, would you want for me to post announcements for upcoming Cart-ography streams here? Streaming dates and times tend to be somewhat fluid due to real-life considerations, but I'd be happy to give a rough estimate here if you don't find Patreon post notifications too burdensome. If you haven't caught up on Cart-ography, I've posted the entire series to a YouTube playlist… though I feel the charm of this concept is somewhat lost in archival format.

Game Boy Works #092: Maru's Mission

Comments

OK, I'll start posting notices when I can.

Jeremy Parish

I wouldn't mind notifications ahead of time on streams and the like. As it is now, I get the dual youtube/email notification on my phone whenever you're about to start or have just started or whatever, but only a couple times have I lucked out and been able to actually watch a stream live. So advance notice for me would be welcome, and I already get so many bleeping emails a day that one more, related to a subject I actually like, wouldn't bother me a bit.

Aaron Schafer

Yeah, when games use that strobing effect to simulate a fifth shade of grey on the GB screen, it is pretty rough on the eyes when viewed on a Super Game Boy.

Jeremy Parish

This video needs a seizure warning label

Techokami


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