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Jeremy Parish
Jeremy Parish

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Merry Christmas*! Have a new Metroidvania video

*Or holiday of your preference

Hi everyone, hope you're having a good holiday break. Here's a new video in the long-neglected Metroidvania Chronicles series as a Christmas Day treat.


I've been letting Metroidvania Chronicles grow a bit dusty because I've reached a point where I can't easily gather game footage myself for the titles in question. I've finally accepted the reality that I'm just going to have to build these videos on other people's footage, much as I hate to do that. Fortunately once we reach the NES era, I should be fine.


I've also realize I've been slow in making videos in general this past month, which unfortunately has been for personal reasons. My wife's health has been pretty poor since Thanksgiving, so I've been dealing with holiday and family concerns more or less on my own in addition to my usual work, and it's been pretty rough. Thankfully the need for all of that is behind us as of today, and Cat's been doing better, so expect a more standard schedule going forward into the new year. Thanks for your patience and support during a pretty tough time for me.


Please enjoy the video, and go spend some time with family, or friends, or just on your own—however you best recharge. 

Merry Christmas*! Have a new Metroidvania video

Comments

Oh, and Happy Christmas to you as well, Jeremy. I'll echo the previous sentiment, in that I hope your wife is on the road to better health in the new year, and you yourself have less of the bad stuff, and more of the good stuff, on your plate soon.

Aaron Schafer

Wow, this is super cool. I've never seen this game before; it's fascinating to see how far from the standard paradigm of most arcade-style games some manufacturers were willing to go to try and make something new and interesting. The idea of a proto action RPG in an arcade is both bizarre and cool. Of course, the fact it lacks anything resembling advancement on the character level makes sense as an arcade game, as the time per play equation requires a game to only become harder, rather than allowing the player to become more able to deal with the challenges thrown at him or her. Still, it seems a strange fit. That could, I suppose, also just be my modern sensibilities talking, as I have the advantage of history to know where RPGs would ultimately get to, and how unlike an arcade experience that is. Really, Venture doesn't appear to be entirely dissimilar to something like Gauntlet in terms of mechanics, and that formula obviously did just fine as an arcade machine.

Aaron Schafer


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