Scene Files for this episode here: https://www.patreon.com/posts/50998717
Topics tackled:
Match Burning Close-Up (+ @Redshift3D Rendering)
00:04:00 Building as procedural a rig as we can to burn away a match.
Reference: https://www.youtube.com/watch?v=hzvNM5K3KcI
Artist: SLOWMOER https://www.youtube.com/channel/UCFz1BzVKR30tEkr9nLera3w
Using Delay in Fields in a Really Neat Way
01:24:22 Blending between two different states, we can use a Delay to get a perfectly smooth and even timed transitional animation.
Reference: https://www.instagram.com/p/CDnmhUEnSen/
Artist: Maurice Fransen https://www.instagram.com/stracknl/
Optical illusion twisted Helix
00:32:22 I think I mostly get the first half, but the spinning wheel eludes me!
Reference: https://www.instagram.com/p/CNFRiL0H_hR/
Artist: Matt Taylor https://www.instagram.com/emty01/
New.C4D Save your defaults for every new file.
01:38:34 New.c4d. Very nice.
Getting Forces to Apply to the Entire Object
01:42:26 Wind, Turbulence, and other forces only see the Axis of an object. However, with Softbody they can see all the points.
Fractal-esque Layering of Geometry
01:58:23 Can it be done with Voronoi Fracture? No, not really. We've got other ways though.
Reference: https://www.youtube.com/watch?v=QawkSpEezvI
Artist Simon holmedal: https://twitter.com/Sholmedal
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Originally Aired May 5th, 2021
Rocket Lasso Live is a 2-hour live show where viewers ask questions about the 3D software Cinema 4D
Support Chris through Patreon: Get access to bonus streams and scene files. https://www.patreon.com/RocketLasso
Music: http://www.ronaldjenkees.com/
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