Gotta go fast. Dynamically speaking.
Scene files and more! via Patreon: https://www.patreon.com/rocketlasso
In this video, we'll go over techniques for setting up dynamics for complex objects using super fast and accurate spheres. Additionally adding the challenge of a very small scene scale.
There is a "Fast Forward" version of this tutorial that gets to the meat of the concept assuming you already know C4D pretty well: https://youtu.be/h-g8vl1D-k0
Time Stamps
00:01:13 - Context
00:03:42 - Dynamic Settings, Connector, and Motor
00:10:40 - Torque talk
00:13:30 - Second Gear
00:15:09 - Collision Types and Dynamic Visualization
00:17:22 - Third Gear, increasing gear ratio
00:21:36 - Importance of Density and Mass
00:30:33 - Building Sphere based proxies
00:36:32 - Why is the Compound Collision Shape jittering?
00:41:24 - Update the rest of the gears
00:51:02 - Customize the gears. It doesn't affect the dynamics!
00:54:10 - Other places you could go with this idea
00:56:20 - Outro
00:56:33 - Fast Forward version of this tutorial: https://youtu.be/h-g8vl1D-k0
00:56:57 - Scene files and more! via Patreon: https://www.patreon.com/rocketlasso
Thanks everybody!
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Music: http://www.ronaldjenkees.com/
Software used:
Cinema 4D https://maxon.net
Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso