Tahlan Shipworks 0.8.666a
Added 2022-10-11 17:51:54 +0000 UTCSo this is a pretty big one which does a lot of fixing and rebalancing for all the Legio stuff, adds a bunch of new ships, updates some of the outdated sprites and way too much more. Just check the changelog.
Edit: Added a hotfix for some minor bugs
Changelog:
- Added Hel Sunder
- Added Hel Hound
- Added Hel Kodai
- Added Raba-class Mining Barge
- Added Equinox Remnant Battlecarrier
- Added Flare Remnant Destroyer
- Added Eagle (NW)
- Added Falcon (NW)
- Hel Vanguard
- Defense changed from damper to shields
- System changed to entropy amplifier
- Top speed 135 -> 150
- Hel Scaith
- Hel Razer damage 4000 -> 5000
- Miasma drone
- Removed weapon flux cost (as it was meant to be)
- Weapon renamed to Hel Pulser
- Damage/shot 50 -> 40
- Chargeup 0.33333 -> 0.2
- Engage range 4000 -> 2000
- Hel Spark
- HP 300 -> 250
- Removed swarmer
- PD beamers replaced with Hel Pulse
- Hel Lux
- Wing size 4 -> 3
- Hel Thunder
- Wing size 2 -> 3
- Hel Gaze
- Engage range 2000 -> 4000
- Hel Flash
- Adjusted AI behaviour
- Goll Overcharge Cannon
- Damage per pellet 35 -> 50
- Flux per pellet 55 -> 75
- Legio Rising
- Updated fleet composition with new Daemons
- Now has more Daemons when scaled up to higher FP
- Kodai
- New sprite
- Removed mining pods
- Armor 800 -> 900
- Mining Lance efficiency 1.3ish -> 1.0
- Nelson
- small missiles changed to composite
- built-ins of XIV variant changed from sabot to atropos tubes
Armor 1200 -> 1100
- System cooldown 5s -> 8s
- Balor/Tethra
- New sprites
- New VFX
- Skola
- New sprite
- Renki
- Small hardpoints energy -> synergy
- Kupferflug Regalia wing
- Increased wing size from 2 to 3
- OP 15 -> 18
- Bungalow
- New sprite
- Doominator
- Speed 40 -> 60
- Dissipation 500 -> 700
- No longer spawns in regular fleets
- Poltergeist
- Flux capacity 9000 -> 10000
- Ingress
- Should actually spawn more commonly now
- Blockhead (LP)
- System changed to Crusher Drive cause it's funnier
- Dominator (GH)
- Adjusted OP and shield upkeep to match base Dominator
- Exa Pico
- DP 10 -> 6
- Other minor sprite updates
- Daemon Core
- Moved high maintenance effect to Daemon Core Hullmod
- Fixed a major bug that caused enrage working in reverse
- This means they effectively had a permanent 25% time acceleration effect that decayed with ship HP
- It's supposed to work the other way round
- This is basically an effective 20% nerf to everything for all Daemons
- Added a flux-based speed boost to Daemon Core
- Partial compensation for bugfix
- Max buff at 0 flux
- No buff at 60% buff
- Should retain current Daemon agility on attack, but limit their ability to easily disengage
- Daemon ships
- Buffed shield efficiency by 0.1 across the board
- ie. 0.9 became 0.8 etc
- Increased armor values by around 100 each
- Hel Carapace
- Armor bonus for damage calculation is now a flat 200
- Regeneration is now disrupted for 2s after taking armor damage
- Hel Plating
- Armor bonus for damage calculation is now a flat 200
- Regeneration is now disrupted for 2s after taking armor damage
- Plating now reduces armor by 70%
- Increased armor regen to 5% per second
- Added S-mod effect: Reduces armor penalty but also regeneration rate
- Lucifron
- Added Fortress Inferna structure (Analogous to Lion's Guard HQ)
- Legio Infernalis faction
- Slightly increased daemon spawnrate in regular fleets
- Reworked relations
- No longer hostile to most factions
- Increased likelihood for negative diplomacy events
- Even further increased after Daemon upgrade
- This should lead to a hopefully less polarising Legio behaviour while retaining their general
hostile nature.
- Now goes hostile to player faction and player Commissioned faction on Daemon upgrade
- This will make them a lot more passive without Nex, admittedly, but the faction is designed for Nex, really
- Legio Nex start now starts you as a renegade
- Updated tahlan_settings file to clarify which toggles can be changed mid-campaign
- Updated Rubicon to spread out planets more
- Added fast Daemon spawns options
- Halves the number of conditions that need to be met for Daemons to spawn
- If you skip story, this will mean very quick Daemon spawns
- Added support for new IndEvo features
- Fixed a bunch of variants
- Fixed a bunch of wrong mount types