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Nia Tahl
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Tahlan Shipworks 0.8.666a

So this is a pretty big one which does a lot of fixing and rebalancing for all the Legio stuff, adds a bunch of new ships, updates some of the outdated sprites and way too much more. Just check the changelog.

Edit: Added a hotfix for some minor bugs

Changelog:

- Added Hel Sunder

- Added Hel Hound

- Added Hel Kodai

- Added Raba-class Mining Barge

- Added Equinox Remnant Battlecarrier

- Added Flare Remnant Destroyer

- Added Eagle (NW)

- Added Falcon (NW)

- Hel Vanguard

- Defense changed from damper to shields

- System changed to entropy amplifier

- Top speed 135 -> 150

- Hel Scaith

- Hel Razer damage 4000 -> 5000

- Miasma drone

- Removed weapon flux cost (as it was meant to be)

- Weapon renamed to Hel Pulser

- Damage/shot 50 -> 40

- Chargeup 0.33333 -> 0.2

- Engage range 4000 -> 2000

- Hel Spark

- HP 300 -> 250

- Removed swarmer

- PD beamers replaced with Hel Pulse

- Hel Lux

- Wing size 4 -> 3

- Hel Thunder

- Wing size 2 -> 3

- Hel Gaze

- Engage range 2000 -> 4000

- Hel Flash

- Adjusted AI behaviour

- Goll Overcharge Cannon

- Damage per pellet 35 -> 50

- Flux per pellet 55 -> 75

- Legio Rising

- Updated fleet composition with new Daemons

- Now has more Daemons when scaled up to higher FP

- Kodai

- New sprite

- Removed mining pods

- Armor 800 -> 900

- Mining Lance efficiency 1.3ish -> 1.0

- Nelson

- small missiles changed to composite

- built-ins of XIV variant changed from sabot to atropos tubes

Armor 1200 -> 1100

- System cooldown 5s -> 8s

- Balor/Tethra

- New sprites

- New VFX

- Skola

- New sprite

- Renki

- Small hardpoints energy -> synergy

- Kupferflug Regalia wing

- Increased wing size from 2 to 3

- OP 15 -> 18

- Bungalow

- New sprite

- Doominator

- Speed 40 -> 60

- Dissipation 500 -> 700

- No longer spawns in regular fleets

- Poltergeist

- Flux capacity 9000 -> 10000

- Ingress

- Should actually spawn more commonly now

- Blockhead (LP)

- System changed to Crusher Drive cause it's funnier

- Dominator (GH)

- Adjusted OP and shield upkeep to match base Dominator

- Exa Pico

- DP 10 -> 6

- Other minor sprite updates

- Daemon Core

- Moved high maintenance effect to Daemon Core Hullmod

- Fixed a major bug that caused enrage working in reverse

- This means they effectively had a permanent 25% time acceleration effect that decayed with ship HP

- It's supposed to work the other way round

- This is basically an effective 20% nerf to everything for all Daemons

- Added a flux-based speed boost to Daemon Core

- Partial compensation for bugfix

- Max buff at 0 flux

- No buff at 60% buff

- Should retain current Daemon agility on attack, but limit their ability to easily disengage

- Daemon ships

- Buffed shield efficiency by 0.1 across the board

- ie. 0.9 became 0.8 etc

- Increased armor values by around 100 each

- Hel Carapace

- Armor bonus for damage calculation is now a flat 200

- Regeneration is now disrupted for 2s after taking armor damage

- Hel Plating

- Armor bonus for damage calculation is now a flat 200

- Regeneration is now disrupted for 2s after taking armor damage

- Plating now reduces armor by 70%

- Increased armor regen to 5% per second

- Added S-mod effect: Reduces armor penalty but also regeneration rate

- Lucifron

- Added Fortress Inferna structure (Analogous to Lion's Guard HQ)

- Legio Infernalis faction

- Slightly increased daemon spawnrate in regular fleets

- Reworked relations

- No longer hostile to most factions

- Increased likelihood for negative diplomacy events

- Even further increased after Daemon upgrade

- This should lead to a hopefully less polarising Legio behaviour while retaining their general

 hostile nature.

- Now goes hostile to player faction and player Commissioned faction on Daemon upgrade

- This will make them a lot more passive without Nex, admittedly, but the faction is designed for Nex, really

- Legio Nex start now starts you as a renegade

- Updated tahlan_settings file to clarify which toggles can be changed mid-campaign

- Updated Rubicon to spread out planets more

- Added fast Daemon spawns options

- Halves the number of conditions that need to be met for Daemons to spawn

- If you skip story, this will mean very quick Daemon spawns

- Added support for new IndEvo features

- Fixed a bunch of variants

- Fixed a bunch of wrong mount types


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