ScalarTech Solutions 0.8
Added 2021-07-11 20:08:04 +0000 UTCSo I kinda have been sitting on this for a while and completely forgot to actually release it. Whoops.
Changelog:
- Added Dessous-class Assault Fighter
- Added Twine-class Interceptor
- Added Strass and Strassette low-energy blasters
- Thread swarmer
- Increased hp from 200 to 300
- Removed shields
- Fiber bomber
- Bombs no longer have proximity fuse
- Now drops 3 bombs per fighter
- Bomb hp and damage reduced
- Skye
- System no longer affects ballistic weapons
- Increased debuff duration from 3s to 3.5s
- Lowered top speed from 90 to 80
- Seam
- Reduced spread a bit
- Improved projectile spread from 800 to 900
- Stocking
- Increased OP cost from 12 to 14
- Lowered shield hp from 400 to 300
- Red rings on engines now disappear when engine is flamed out
- Updated variants
- Improved turn rates on various weapons
- Did these in one pass and was too lazy to write down which ones
- Various Rate of Fire increasing effects now also increase charge regeneration:
- Cycle Accelerator system
- Limit Release system
- Dual Capacitor Banks hullmod
- Upscaled Capacitor Banks hullmod
- Updated fighter credit costs
- Touched up some sprites