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Chapter 226 - Upgrade! Part-2

{15th July 1991} 

{Rigel's POV}

[System Upgrade in progress...Time remaining 00:00:01]

[System Upgrade Complete]

...

The upgrade felt a little underwhelming. I was expecting it to have major changes since the system was down for a whole day, but it hasn't listed any changes.

'Do I have to explore everything?' I thought as I focused on pulling up my status window. The stats remained unchanged from what I last remember. That was until I noticed that the physical aspects of my stats now didn't have any limits.

...

[Name: Rigel Black]

[Age: 18]

[Gender: Male]

[Family: Black]

[Level- 11 (612/1000)]

[Mana- 2521/2701]

[Mana Control- 39%]

[Allegiance- Most Ancient and Most Noble House of Black, Most Ancient House of Gaunt]

[PHY- 11]

[REF- 22]

[VIS- 12]

[AGI- 15]

[Mana Points- 12]

[Points- 0]

...

'So I can theoretically start pumping stat points into something like Reflex past 20?' The thought was intriguing, but theoretically, most of my combat power comes from my magical prowess and not physical stats. So dumping just one stat point that I get with each level on any other stat is just a waste of time.

'Though I wonder if exercising could push past 20.' I had gotten into a conditioning regime for the later part of the year when I started practicing duelling in the Room of Requirements. Maybe I can start weight training or something to see if I can start pushing myself, and see if it helps.

I focused on pulling up my spell list, but there was no change in that list either. Aside from the new spell that I had learned for the staff, it was listed there slightly differently from the rest. While the rest of the spells were listed in bold letters, this one had a soft earthly glow in it.

---

[Spells]

[Levitation Charm Lv - 10]

[Color Change Charm Lv - 10]

[Wand-Lighting Charm Lv - 10]

[Wand-Extinguishing Charm Lv - 10]

[Verdimillious Charm Lv - 10]

[Softening Charm Lv - 10]

[Unlocking Charm Lv - 10]

[Locking Charm Lv - 10]

[Mending Charm Lv - 10]

[Knockback Jinx Lv - 10]

[Severing Charm Lv - 10]

[Full Body‑Bind Curse Lv - 10]

[Disarming Charm Lv- 10]

[Cleaning Charm Lv - 10]

[Tickling Charm Lv -10]

[Smokescreen Spell Lv - 10]

[Altering Spell Lv -10]

[Engorgement Charm Lv- 10]

[Shrinking Charm Lv - 10]

[Summoning Charm Lv - 8]

[Singing Curse Lv-7]

[Water-Making Spell Lv - 6]

[Banishing Charm Lv - 5]

[Disillusionment Charm Lv - 5]

[Shield Charm Lv - 5]

[Bombardment Spell lv -5]

[Stunning Charm Lv - 4]

[Blasting Curse Lv -4]

[Slowing Charm  Lv- 3]

[Ascending Charm  Lv - 3]

[Confundus Charm Lv- 3]

[Reviving Charm Lv - 2]

[Revealing Charm lv - 2]

[Bombardment-Max Spell Lv-2]

[Conjunctivitis Curse Lv-1]

[Mana Cluster mapping Lv - 1]

---

'The last spell is a little different, is it because it was designed for a staff, but then why the color change?' Deciding that I could take a minute to solve this mystery, I focused on the spell.

---

[Archane spell:: Mana Cluster Mapping: Level 1 {0/1000}]

[Mana Cluster Mapping is an advanced diagnostic charm that reveals concentrations of regenerative mana within living tissue. By sensing the density and flow of life-force, the caster can pinpoint hidden injuries, internal trauma, or developing ailments.]

[Trait Requirements: Parseltongue]

[Staff Movements: Pendulum scan (loose figure-eight swings over the target)]

[Mana Cost: 10 Mana/min]

---

'Ah, so it is because it is an arcane spell, and the rest of the spells that I had learned are more of a modern charm or spell... Is there a point in learning these advanced charms?' I thought and tabled that question for later. Maybe Sirius would have the answer to that question, but to be honest, I probably will have to ask someone else, maybe Flitwick.

Going back to the menu, I opened my traits and noticed no change; it was the smallest menu that I had access to with my mana sense, parseltongue, and the Metamorphmagus as the only listed traits. (AN: Am I forgetting any?)

Going through the list, I called up my affinities. The list had undergone a bit of an improvement over the year, with me gaining multiple affinities from the girls.

---

[Affinities]

[Charms: 25]

[Transfiguration: 30]

[Potions: 40]

[Dark Arts: 27]

[Astronomy: -21]

[Herbology: -12]

[Runes: 15]

[Arithmancy: 23]

[Mind Arts: 11]

---

I went through the numbers again before pausing. Something was different, and it didn't take me long to figure out what it was. The affinity score was always a percentage boost for a spell's power, so my charms had a 25% boost compared to anyone else's charm.

'But why the change now? Do I still get the boost?' I thought, and with a flick of my wand, it appeared in my hand, and with another twitch, the apple that was resting on the fruit basket floated up to me. It dropped in my hands, and after weighing it for a moment, I let it go flying again. I kept an eye on my mana counter as it floated above the basket, and after a minute, I let it drop. 

'From the rough calculations, nothing seems to have changed.' I let the apple drop and opened the Affinity tab again. Was the change just for the sake of simplicity, or if did it have some deeper meaning, I thought as I pulled up the potions list. Nothing had changed here as well, but the thought that I was missing something was bugging me. I pulled up the information about the Sleeping Draught and froze.

---

[Potions]

[Basic Antidote Potion Lv – 10]

[Wound-Freezing Potion Lv – 10]

[Cure for Boils Lv – 10]

[Cure for Superficial Cuts Lv – 10]

[Shrinking Solution Lv – 7]

[Hair-Raising Potion Lv – 7]

[Essence of Dittany Lv – 6]

[Skele-Gro Lv – 5]

[Wiggenweld Potion Lv – 5]

[Pepperup Potion Lv – 5]

[Sleeping Draught Lv – 4]

[Memory-Clearing Draught Lv – 4]

[Shrinking Solution Lv – 4]

[Elixir of Minor Rejuvenation Lv – 4]

[Strengthening Solution Lv – 4]

[Antidote to Common Poisons Lv – 3]

[Babbling Beverage Lv – 3]

[Lassitude Potion Lv – 3]

---

---

[Sleeping Draught: Level 4 {3732/4000}]

[A potent soporific elixir, the Sleeping Draught gently lulls the drinker into a deep, restorative slumber. Its effectiveness hinges on precise temperature control and careful timing—the gentler the simmer and the slower the cool-down, the smoother and more natural the sleep. At higher mastery levels, the draft minimizes post-sleep grogginess and reduces the risk of nightmares.]

[Potions Affinity Requirements: 25]

[Key Ingredients:

– 3½ g dried Valerian root

– 2 g powdered Silk-Sleep mushroom

– 1 drop unicorn hair infusion

– 50 ml midnight dew (collected under a waning moon)]

[Brew Technique:

Gently simmer Valerian root and mushroom powder in water for 30 minutes, stirring clockwise exactly 45 times per minute.

Remove from heat and stir counter-clockwise 20 times as you add the unicorn hair infusion.

Allow to cool undisturbed for 11 hours under a silken cloth.]

[Dosage & Effects:

– Single teaspoon for a full eight hours of uninterrupted sleep.

– Half-measure for a brief, one-hour rest.

– Effects begin within five minutes and fade completely within thirty minutes of waking.]

---

--------

AN: I have changed how the affinity system works to make it more practical, now each spell and potion has a set affinity to learn it, and also a certain affinity is needed to level up the spell.

Comments

What happened to the magic resistance he got from the basilisk ritual?

Seth Rodney

You have shrinking solution lv. 7 and shrinking solution lv. 4 on the potion list.

Lluks


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