Hello there everyone, welcome back to this month’s (a bit late) update post!
Primarily this month's focus was adding more future-proof-features and engine upgrades. This will all play into the first release, as we intend to give you a small-scale, but well fleshed-out alpha.
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Real-time global illumination:
We showcased some fantastic looking baked lighting last month, but pre-baking was too restrictive for Lustbound so we decided to take a more dynamic approach.
Instead of baking the lights and shadows ahead of time and having a separate scene for each unique time of day; the environment and everything in it will now update in real-time according to the position of the sun, moon and any other lights in the scene. This will also make modding way easier and user-friendly.

There are so many advantages to working this way:

Furthermore:
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Color customization controls:
We’ve been working on giving you more control when colorizing things in Lustbound. The latest addition is the color picker. No longer do you have to rely on color presets, you can now choose from every color under the rainbow! (I think you know where we got the inspiration from)

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Updated project:
Having made design choices that require complex in-game rigs, we have had to take some extra time to update the entire project to work in the latest version of Unity.
Unfortunately updating everything took longer than we had anticipated. We had a large amount of bug and asset fixes to do, as well as reworking the basic framework of Lustbound to match the workflow changes and compatibility issues that appeared as a result of the update. It was well worth it though!
This gives us access to the most recent tools, making it much easier to develop the more complex systems and constraints required for realistic sex simulation.
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Which brings us to the character rig:
Pinkalie has been working her ass off to create all the advanced rigging controls that we’re going to need to give our sex interactions the polish we promised!
She’s still working out the technical constraints for the body rig in order to allow for customization to be almost completely bone based rather than morph based. In less technical terms, bones and morphs are used to change the shape of a character. Bones are much easier to manage and more optimized than morphs.
Due to the complexity of the character requirements, the character rig is taking a little longer than anticipated; but by Jupiter’s cock it’s going to be worth it!
As the question was asked last week, yes we are pushing for dynamic genitals. Think full insertion animations, not faked by passing through each other like you might be used to in other games. (HoneySelect / KK)
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Voice acting:
We have already shared some samples earlier this year from potential voice actresses. We have continued the search and finally found and hired the lovely Musei to be the first of many voices in Lustbound! You can check her out on Twitter (https://twitter.com/MuseidreamCh)
Here is a little sample of what you can expect from her! We can’t wait to integrate her lovely voice in game!
[AUDIO: Voice Sample]
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Other relevant news:
The Side-Project Poll has spoken, and the next side-project will be SKYRIM VR, of course again with focus on NSFW Mods and a full re-work of the entire world on its own. We aren’t too familiar with how VR modding works, but after talking with a few patreon that already gave it a small try, it seems you can do some quite insane stuff. I’ve also unlocked the poll to give others a chance to comment on their wishes.
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And this was this month Update news, everything should be on Track again for next month. So with that said, I hope you all have a beautiful rest week <3
FlashBangZ
2020-08-30 15:35:57 +0000 UTCHagrid
2020-08-24 22:28:23 +0000 UTCNudica
2020-07-10 18:56:09 +0000 UTCNeko Chaos
2020-07-10 01:09:27 +0000 UTCFlashBangZ
2020-07-08 17:35:47 +0000 UTCFlashBangZ
2020-07-08 17:35:39 +0000 UTCUrusaiSenpai
2020-07-08 17:29:41 +0000 UTCWarster13
2020-07-08 17:27:58 +0000 UTCyourb0ss
2020-07-08 17:15:05 +0000 UTC