Welcome back adventurers!
For this last set, we've got a sprawling set of ruins, kept in much better condition than ones we first encountered in the plateau. The markings and architecture of this one has survived whatever ailed this tribe much better. It also comes with a summoning-effect variant for adventurers who want to find out what ill wind once blows here.




The maps in this batch are a bit odd-shaped, mind you, compared to our usual A2 sizes. There's a bit more variety in the ratio, since we're experimenting with different types to see if we can make our level design more interesting and tactical.
The final map to round up this set is a plain ol' battleground, for those times where you just need a good line of sight to sling fireballs.




And that's all for this set! Next month we'll be moving on to archaeological sites and towns, and there should be no more plain plains until the very end of this set, when we're hoping to include a modular desert for those times when you just need an unending sandsea to brave.
We're still experimenting with different types and colors of desert (how yellow should dunes be is one of those questions that keep us up at night) and we'll have a pack of well-proportioned sandseas up with the desert's asset pack. First though, there'll be camps. Until next time!
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