HitStop
Added 2025-04-26 22:53:09 +0000 UTCI've been testing this effect that some games have, where the game pauses/slows down for a very short time.
I've attached four videos with different settings.
I'd really appreciate your feedback on which one you liked best so I can set it as the final setting.
https://youtu.be/XeoH7rCcn3c
https://youtu.be/m1jAAn7ODMk
https://youtu.be/M2Ylz6jV6U4
https://youtu.be/4_R64kVYcts
JuiceTimeEffect: Variable that specifies how many steps it takes to return to 60 FPS (normal speed).
JuiceFPSEffect: The number of FPS per second after hitting the enemy.
Keep in mind that the fewer steps, the longer it would take for the alarm to be triggered.
Valeria the Pagan Priestess — 7:21 PM
If I set the current speed to 60 FPS and set it to sound in 1 step, this would be 0.01 seconds.
If I set the current speed to 1 FPS and set it to sound in 1 step, this would be 1 second.