I had to return to this idea and development that a person from outside the team was working on. I must say that I like this one better for the following two points.
1) Previously it was a smooth floor with some platforms above. Now the floor is not smooth and has some slopes, soon walls that must be jumped off. Of course also backgrounds, assets, etc.
2) Previously the background walls with platforms were sprites. This time it is taken directly from the tile sheet, thus not increasing the size of the texture sheet.
I will develop this idea over the days, but the idea is that every time you are on the map and you come across the bandit event, their levels are always different even though in the code it is the same room XD
Valeria the Pagan Priestess
2025-01-18 20:13:08 +0000 UTCMannyf_F
2025-01-18 20:12:11 +0000 UTC