I have been working yesterday and today. This type of lightning spell, which is actually a chain of sprites, was already done in code, but it seemed better to move it to animation.
Late because I had a problem in which in the last frame I exceeded the X and Y position of the enemy. To do this, I horizontally rescaled the sprite, rescaling the percentage of width depending on the distance between the start of the last coordinate with respect to the enemy's position.
Tomorrow I will code the damage
Bobby Jackerson
2024-09-28 03:50:25 +0000 UTC