Hey folks!
We're back this time with a continuation of Batch 05, and this time we're expanding into some areas that can fit in better with urban settings, in case your team needs to dive into the city sewers to fight some rats.
In fact, we have two updates back-to-back today, so have fun!
First up this week's main map is the unceremoniously named, pit--
Main Map - Pit

It comes in normal lighting of course, but we're happy with the dark version, so we wanted to show it off (:
This one has considerable height to the terrain, and the only way down is a slow crawl through the rubble, or a long fall...

Next up is our first foray into making smaller than usual map, a 10 x 12 map of a throne room, as a continuation of last week's throne hall.
Throne Room

If anyone needs an Iron Throne to fight over, this will scratch the itch.
Variations include overgrown and light versions of the throne room:

Sewers:
For those of you who need your dungeons more urban, this one and the upcoming set will have a few areas that can double as catacombs. The paths are thin and precarious, and more so when the water's looking venomous.



And as a further addition, we've re-included the prison from the previous set with a different floor tile for everyone, since the tiles of the previous version is problematic. It should be easier to work with different grid setups now.

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