Design with a Grain of Salt: Weird Ramblings
Added 2018-12-06 07:18:23 +0000 UTCBecause you people like my diatribes, here's one for you. It concerns 2014 mega-hit Witch Quest and tells you a bit about how narrative design and gameplay loops should work. I also go a bit into Helpless Heroine and, you know, Doom. Doom is always the perfect game to talk about design.