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Saltyjustice
Saltyjustice

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Design with a Grain of Salt: Weird Ramblings

Because you people like my diatribes, here's one for you. It concerns 2014 mega-hit Witch Quest and tells you a bit about how narrative design and gameplay loops should work. I also go a bit into Helpless Heroine and, you know, Doom. Doom is always the perfect game to talk about design.


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