Polling Time, Everyone!
Added 2025-08-21 18:34:14 +0000 UTCA question for worldbuilding today: Who should be responsible for the prison camps in our story? Your vote helps decide the level of villain
A question for worldbuilding today: Who should be responsible for the prison camps in our story?
Your vote helps decide the level of villainy exhibited by the antagonists our heroes are battling. Do we want one scary force or a web of countries that are all in on it?
Choices
A single organisation
There is one authority that runs all of the prisons.
A sign of evil on an empire level.
One enemy, one goal. It's simple to follow.
They don't have a flag or borders; they just have power. A single, dark, and all-powerful being is weaving prisons across the map like a spider weaves its web. There is one hand that is responsible for every lock, every chain, and every stolen childhood. To beat them, you have to cut off the head of the snake, but how do you kill something that doesn't have a face?
Every Country Has Its Own
Each country has its own camps.
Adds realism and variety to politics.
Villains are more broken up, which makes it harder to bring them together.
Imagine crossing a border and witnessing the same cruelty displayed by different uniforms. One camp has the Union Jack, another has the Tricolour, and another has an eagle crest. Each government says it needs these things, and each system is based on silence. This version of the world makes everyone feel guilty, making our heroes see complicity in every flag and wonder if there is anywhere safe.
Recommended: Hybrid System
Each country runs its own, but they all work together on a global level.
Shows that people all over the world are working together.
Local details plus one big network of bad guys.
The camps wear the colours of the area, but the orders come from somewhere else—a council, a directorate, or a voice that whispers across borders. Every country acts like its hands are clean, but in reality, they are all bound by a deal that is too big for any one country to break. Evil is both close and far away here. The warden at the gate is your neighbor, but the person who gives him orders is in a secret room somewhere, controlling the world.
Vote below to have a say in how the next chapters will go!