It has been a while since my last update, so here we go!
I've been very busy with all kinds of things, so I simply didn't find the time to properly prepare a post like this—but progress has been very good, I'd say!

End of last month I visited NordicFuzzCon in Malmö, Sweden, for the first time!
Had a great time there, and was happy to meet a bunch of folks I knew from Twitter—as well as some of you!

People also got a chance to play the game, again, at the con. Or, at least they did once I found a power outlet—the game will drain my notebook's battery in no time, heh.

Finally found the time to give the main menu screen some more love!
In the background you now get a looping video of the intact city: The calm before the storm, if you will!
I've had alternate color schemes for my characters for a while now, but finally you get an indication for them, in the UI!
The color variations now also come with different names/titles, which is also a fun way to sneak in some extra character building...

How am I going to explain both the character limit and "Hot Sauce Connoisseur" to future translators..?

The other big thing that was happening is the Pawperty Damage Discord server and beta/early access!
All patrons on the Unity Capsule tier can join the Discord server and request a Steam key to play the pre-release version of the game.
I tried to keep this a bit on the low-down, but things have been going well and the game is finally in a state where I feel a bit more comfortable to share it with folks!
Currently, my best estimation for the official release is some time in May; so if you want to give it a try, before then, here's a chance!
I'm also thinking about making the game available to a few streamers, so that they can stream it in celebration of "Macro March", haha!
The next two months are going to be very exciting!
The main things still missing for "Version 1.0" are...
Hopefully all of these things will make it into the game, in time—I'll try my best!