NokiMo
Dare Looks
Dare Looks

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Kick It!

Here's a minor fun update to the kicking mechanic:  Some sort of... kick assist?

Generally, when a hitbox registers a collision with a physical object (i.e. a car) it will apply a force, calculated from the hitbox's current velocity. So if you hit a car just right, you'd send it flying—however, it wasn't very intuitive to pull off...
You had to perfectly align yourself with the car, make sure the paw actually touches it in the right moment of acceleration and angle, etc.

Now, there is an extra, dedicated hitbox that is in charge of checking whether there is a physical object in a good spot to shoot: If yes, it'll send it flying, in a nice angle!

It's not too picky, either. Like, the paw doesn't actually have to touch the car to hit, as long as it's close enough: This is especially important at larger sizes,

So it's a lot easier to pull off nice shots, which means you have one more option for range attacks!

Kick It! Kick It! Kick It!

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