NokiMo
Dare Looks
Dare Looks

patreon


Throwing Cars, Second(?) Iteration

Made good progress with operation "fling a bunch of cars", so I'll gladly share the results!

Since the first iteration, I have added...


It's all in the detail.

In the following GIF, if you focus on the hand you can see it open and close, as the character changes size. Just wanted t make sure the grip looks somewhat convincing – it's a very rough approximation, but better than nothing!

The same goes for the "pick up" animation: It may not be obvious, but there is actually a lot going on, to make it work and look/feel nice. It's never going to be perfect, but I'll gladly settle for "good enough!"

Overall, I was actually surprised how smooth it was to set this up: I haven't messed a lot with inverse kinematics in Unity yet, but they're not as scary as I originally thought they'd be. Still, if I wanted to polish it all the way, I could probably spend the rest of the year tweaking parameters in the animation blending, IK weights, etc. – so, let's not get carried away, haha!


What's still missing?

I'm really happy with where this feature is, already. But, of course, there is a bunch of stuff still missing, before it's actually complete and finished.

Some of the most important things on my list, right now:

So, there's still plenty to do!


I hope you've enjoyed this update and, as always, thanks for your support!

Throwing Cars, Second(?) Iteration

Related Creators