First post of the new year – a small patron-only preview!
As planned, I've finally started working on some cars to populate the city's streets with.
Here are some screenshots from Blender, showing off the high-poly car model, as well as the work-in-progress low-poly version that I will use in the game.
I have also modeled a very rudimentary interior, that I will use for the damage model (when damaged enough, I want the glass to break and doors to fall off).
So I don't spend the next 4 months modeling cars, I'm trying to be economic about it and stick to an absolute bare minimum. Currently I plan to have...
Which will give enough variation, already – hopefully!