Here's a rules light system that will provide a loose structure around your hexcrawls. I think it's exactly as complex as it needs to be: not even a little. I use these rules actively in my current game. It's been edited for legibility by my collaborator Magnús!
In the new revised rules, we include more guidance on the system, an outline on how you could create your own rules for random encounters, clearer rules text, improved layout, rules for permanent injuries, and more!
I've also included a markdown file for your Obsidian Vault!
thekezzamachine
2025-11-06 06:39:58 +0000 UTCMystic Arts
2025-10-29 14:57:04 +0000 UTCJack K
2025-10-29 12:33:58 +0000 UTCMystic Arts
2025-10-17 09:26:56 +0000 UTCKeiran Emond
2025-10-17 00:56:01 +0000 UTCTom Morgan
2025-10-15 23:32:44 +0000 UTCMystic Arts
2025-10-15 00:15:09 +0000 UTCKeiran Emond
2025-10-14 23:26:55 +0000 UTCRattrap24
2025-10-14 19:18:56 +0000 UTCYonzi
2025-10-14 10:56:47 +0000 UTCMystic Arts
2025-10-14 10:12:33 +0000 UTCMystic Arts
2025-10-14 10:08:02 +0000 UTCOliver Tormey
2025-10-14 10:05:37 +0000 UTCMystic Arts
2025-10-14 09:53:43 +0000 UTCMystic Arts
2025-10-14 09:53:12 +0000 UTCYonzi
2025-10-14 09:37:26 +0000 UTCDerek Mastromonaco
2025-09-02 20:24:56 +0000 UTCGeneral Anubis
2025-07-27 08:34:03 +0000 UTCNathienSK
2025-07-16 18:13:47 +0000 UTCMystic Arts
2025-07-12 15:29:21 +0000 UTCRobin de Rover
2025-07-11 12:17:52 +0000 UTCTimmy L
2025-07-09 23:58:01 +0000 UTCPat Campbell
2025-05-12 18:37:41 +0000 UTCFrédéric Melanson
2025-05-05 00:09:31 +0000 UTCMystic Arts
2025-04-24 02:21:42 +0000 UTCMystic Arts
2025-04-24 02:20:37 +0000 UTCAndreas Rahbek Knudsen
2025-04-24 00:02:21 +0000 UTCDuncan Jones
2025-04-19 11:50:33 +0000 UTCEli Davis
2025-04-18 03:12:35 +0000 UTCxavier Pino
2025-04-14 04:48:51 +0000 UTCHedi
2025-04-12 15:38:17 +0000 UTC