NokiMo
ohlordyitsjordie
ohlordyitsjordie

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"Survival horror" game concept art

I've been experimenting with making a horny/horny-adjacent rpg for probably years now? Without a lot of fruit coming to bear. Most recently I've been inspired by Resident Evil and it's jrpg ancestor Sweet Home as a sort of framework for a humiliation fetish game.

Destructible clothing, various horny [BAD END] scenarios, turn-based exploration of the central mansion/castle location sorta a top down Etrian Oddesy type of movement, and various puzzles and traps to overcome along with random battles.

Here I was trying to just get an idea of what the game might look like and how certain aspects of it could be turned out quickly visa vi assets.

Honestly I'd really like to work on this more, but it's been kinda hard to find the time and energy right now. I really want a reason to crack RPG Maker open again.

If this is received well I might try to dedicate more of the patreon to it, I'm just a little worried that it's not what people are here for I guess.

"Survival horror" game concept art

Comments

atleast that's what I'm thinking for now

Oh Lordy It's Jordie

I have been meditating on some ways to get around that somewhat. Mainly the "ENF" not being a lose state per say, but something you will have to deal with while running around looking for something else to wear. Maybe even having NPCs react if you approach them in various states of undress. The "bad ends" being something more like "you didn't break the curse before midnight and now your stuck as another spirit maid in the cursed mansion." or "you got caught and kicked out of the mansion, except your where naked and you had to walk home." All that to say the ending are just more like funny/honry fail states you can quick load back out of.

Oh Lordy It's Jordie

I get what you mean! I think it would be fun to play either way.

LazySnout

I guess just the issue is its very hard to justify humiliation and enf stuff as a reward. I feel like having it be you can make sacrifices to get through puzzles quicker is a good comprimise, but there is always gonna have to be some failure aspect because of the nature of the fetish

Bunnyalope

I really like this concept, Especially the idea that you don't immediately game over and have to deal with various effects and what not

Bunnyalope

As a big horror buff, I'm SO ready for this 🤩🤩 The only note is that personally, I don't love "lose to win" mechanics in horny games - I prefer games where both the player and the character are rewarded with a horny encounter for succeeding. That being said, I'm still extremely looking forward to see more of this concept: if there's someone who knows how to handle spooky themes well it's you!!

LazySnout


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