spending the day figuring out how to bounce these, it kinda haunts me if I don't figure it out sooner or later. π»
Ended up with the basics of animation by manually squishing and squashing for that extra snappy feel.
Physics simulation is yet again, still a nightmare. This is a 1000% better workflow.
Alright then, I'm happy with the experiment's result.
α(βΉβ‘βΉα)