NokiMo
Andrew Gray
Andrew Gray

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How about character progression?

I received a comment that the game should be more rpg and have more arched character development/transformations. It should be small at the beginning with less transformations, less expansions and slowly progress for more dramatic changes with bigger impact.
What do you think? I plan to work on new setting with more rpg features and this poll is important for me to decide which flavor I should target.

Comments

In 47 there's still a bug with 'revert to original form' and being turned into an item. There's two in the level up UI, and the second one make you appear for a moment, but then you disappear and the monsters stop interacting with you, but your UI is still as if an item.

Crissa Kentavr

I know I'm not subbed enough to get vote on the other poll, but yeah, there's too many actions. Personally, I'd gate some by pose and arousal, so there's like, attack patterns; but others are straight up upgrades to each other like finger/fist/footfist/footjob that would seem to be perfect to chain together as if an actual sex scene. PS, stockings probably shouldn't block footjob but some do? And some shoes are okay for that, too, might gauge it based upon size? That's alot of variables, but... Anyhow. Simplifying the UI is definitely one of my wishlist items ^-^

Crissa Kentavr

And to make no mistake: I will keep, maintain what is in the game so far, I will add new monsters and effects. The new ideas will be in new game setting without changing older ones.

Andrew Gray

This is what I considered. I have an idea there may be a few scripts when things go really bad and would provide several ways how to restart and still keep most of what the player achieved and world progression.

Andrew Gray

how about option 3, but there always being a way to recover partially and/or completely so that way you can keep playing if you feel like?

Nutzo


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