NokiMo
Andrew Gray
Andrew Gray

patreon


Release 1.45.0

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Hello my Patrons!

Thank you for your support. In this release I worked on additional monsters for Everchanging maze, only Naga is finished. I reworked the monster and added scripts when player succumbs. Genie still in progress. Then I expect to finish the setting in 1-2 releases depending on my inspiration to write scripts.

For full patrons I added plastic lab and effect gun workshop facilities to mission game. It is another step to complete the game, I plan to add research lab and then focus on corruption and game progression to work with player motivation and add effects that will impact the world.

I realized (well, more I was told) that I neglected the game testing because of the Everchanging setting, so I spent a few hours playing and fixed issues and optimized rules.

From many changes worth mentioning: penetration now works in a different way, it has no timeout, but after cumming the tool gets soft and flexible and the owner needs to wait or use stimulation to make it firm again while the softness may be a subject of mocking. I fixed loading of the game and removed some mess in images to shorten loading time. I fixed issue in body form panel which caused lagging and eventual crash when played for long, and change in monster interest in player: now when the monster is satisfied it tends to walk around (or flee if pregnant), but once the player tries to seduce the monster becomes interested again. This takes more testing and each player may have different taste, so feedback is appreciated. I added the loss of interest to avoid stun locks originally. Also big lips now deflate on their own after some time to avoid incapacitation of spellcaster player after unfortunate roll on monster thrown bomb.

I work mostly on the Everchanging maze and mission game, but I will spend some time playing and testing each month. After I finish the Everchanging maze I will add new landscape and new more fantasy like setting (the skeleton monster is first addition).

I also collected a few ideas of new effects and I will throw in a poll. Some are hard because of the sprites, but I will try.

Changelog 1.45

Base

- Optimization of coherence detection algorithm for map generation (to allow gigantic maps). Significant performance improvement.

- Optimization of game loading

- Fixed issue with medusa tattoo

- Fixed issue with bulk decoration of levels

- Fixed male layers for extreme breasts and dick

- Adjusted health of dolls

- Reduced amount of shreds after balloon explosion

- Changed rules for male cum and penetration. Now the penetration has zero timeout, but once the male cums his cock turns flaccid and needs time to recover. The time may be shortened by stimulation.

- Added skeleton monster

- Fixed issue when monsters tried to use items with zero charges

- Fixed issue with horny asian blood stain types

- Lowered recast timeout for tattoos

- Lowered health of slime creatures

- Lowered egg explosions and number of eggs for chicken and lowered reproduction of chicken

- Adjusted egg health

- Fixed issue when horny player attacked non-kinky monster and was forced to flee

- Changed behavior of monsters: ovulating and pregnant non-kinky should not run away from player

- Aura effects of statues now ignore statues, ghosts, naga and medusa

- Changed behavior of monsters when they are not horny: they walk away, but if player tries to seduce them then they return back even if not seduced.

- Added image cache clearing at the end of levels. This MAY prevent some memory overflows.

- Cleaned up body layer images, lowered memory consumption and reduced game loading time

- Lowered aura effects of statues (too vicious)

- Fixed thread leak in body part details panel animation, should prevent slow down and crash that happened when the dialog was opened multiple times

- Fixed issue when body part was not shown in body panel for bodyfied player

- Reduced stats of small slime blob

- Mufflingly large lips now deflate after some time on their own

- Mimic is now discovered by wound as well as by trespassing nearby

- Adjusted Wasp larva

- Force to strip should not force items in hands to drop anymore

- Updated naga monster with script, changed spells

- Added missing effect texts

- Changed behavior of set body part flavour so it is not kept in effect list when applied and permanent

Patreon

Full

- Added plastic surgery lab to mission game

- Added gun workshop to mission game

- Fixed issue with item generation in item shop in mission game

Known issues:

- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)

- Lick your own ass possible through mc

- Floating fast action selection buttons not managed well if the application not on top

- Pull aura does not respect occupation of fields (two monster on same field)

- Win 11 issues with images (did not reproduce), probably case sensitivity

- Sometimes there is a tree over pressure plate

- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)

- When book is used and helm worn then helm is picked up

- Crush under foot does not transform player

- Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.

- Strange monster kills on map without user interaction (blow up doll/dog)

- Memory leak on animations on map (many at once, spawning monsters)

- Kitanas kiss + objectification in meantime leads to strange state

- When in body part and death of monster at the same time then monster gets stuck

- On death objectified monsters are deleted from monster list and not returned by link and not asked for actions

- Living prison charge does not work well

- Rarely at random exit is triggered on unrelated map. Hard to reproduce and catch.


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