NokiMo
Yinyama3D
Yinyama3D

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Mei Hatsume wip#1

First thing, thanks to  spardaIXA over at twitter for showing me how to use Daz! with this I'll be able to get a more consistent body rig and I can change the proportions to fit the model!

once I got the kind of body I wanted I ported it over to blender thanks to  spardaIXA again. From there it's business as usual.

First off I fitted the clothes over the new body. Even though I got the proportions like how I wanted there still like things like position of the back and arms.

I also added the missing mesh. You can do this with the E key as long as the design isn't too complicated.

After that came the looooong process of getting the face bones in the new body in the right position and name correctly. Not my favorite part.

Then I merge the head and body. Because both parts didn't have shape keys it went pretty fast. Also remember to have both mesh have the same name for their uv.!Or else the you'll lose the uv setting for one of them!

That is pretty much it for the clothes. Still need to do the variants and the gloves will be a bodygroup along with the hands so they don't need to much fitting.

Also did an edit to move her goggles over her eyes as a separate bodygroup.

I'll have to edit the hair to fit both or do two versions for the hair and be part of the head gear bodygroups. Speaking of hair...

She has no hair bones so I'll be adding them the old fashion way. T-T

Wish me luck!


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