Welcome to our next Major Update for Melvor Idle 2!
This update is now available on Steam. Restart Steam to receive the update immediately.
Standalone client downloads are available here: https://drive.google.com/drive/folders/181LIp9EtsrvUXYoTxKHyoyn0U26G57Gc?usp=sharing
Key highlights:
New Skill: Hunting
Bank Quality of Life features
UI Reworks & Changes
Big XP and Mastery Guild balancing for Artisan Skills (+Ranching)
Let's get straight into it.
This update includes the first phase of our major UI rework. Expect ongoing UI changes across all Skills as the new UI is gradually rolled out.
At this stage, changes focus mainly on layout adjustments using existing UI elements. Visual redesigns of UI elements are still in progress and will arrive in future updates.
Header UI
Reworked the Header layout.
Primary page navigation has moved to the top-left of the Header.
Bank and Shop information/navigation are now grouped in the top-left.
Reserved space added to the right of the Header for future features.
Sidebar UI
Reworked the Sidebar.
All Skills now appear in the Sidebar by default.
Skill buttons can now be clicked and dragged to reorder them.
Footer UI
Updated the Tracker UI.
Shop UI
Reworked the Shop UI.
Skill categories are now listed in alphabetical order.
Hunting as been released into the game. This Skill will directly feed Beastcrafting as its primary purpose, while also providing Items such as Herb Seeds and a non-combat method of obtaining Bones.
Note: Although we class Hunting as a "gathering" Skill, it has a much higher barrier to entry than the others. This is primarily due to Beastcrafting being the source of high-powered craftable gear.
You can read about Hunting in detail here: https://www.patreon.com/posts/147774375
Hunting Additions:
34 Animals to Hunt.
62 Rare Species of Animals to find.
19 rare Collectables to find.
37 new Items obtained via Hunting.
Plus 21 Traps added as items, created in Crafting.
Added 1 new Pet.
Added Item Sorting.
New buttons to Sort All or Sort Current Tab.
Added a sorting dropdown, including a Custom option to preserve your own order.
Default sorting mirrors the Completion Log order.
Added Bank Tags.
Items now display their associated Skill and usage.
Hover a Bank Tag icon to highlight all items with the same tag.
Double-click a hovered Bank Tag icon to select all matching items in the current tab.
Added Bank Tab Affinities (right-click a Bank Tab).
Automatically places newly obtained items into a specific tab based on their Bank tag.
Added Bank Configurations, with export, import, and sharing support.
Includes tabs, custom labels, affinities, default tabs, sorting order, and lock/placeholder states.
Share via a local base64 string or upload to the cloud and share a Cloud code.
Note: Best suited for players creating configurations for others by fully organising their Bank and sharing it.
Added the ability to Lock Bank Configurations.
Prevents any Bank organisation changes.
Automatically enabled when importing a configuration.
Added Enable Auto Sort toggle in Bank Settings.
Automatically sorts the Bank when new item stacks are added.
Added Automatic Item Placeholders toggle in Bank Settings.
Added Placeholder All Items button in Bank Settings.
Added Lock All Items button in Bank Settings.
Note: Unfortunately we could not include some promised Bank QoL in this update, like the search feather. This will be added in v0.9.0-alpha with other search-related features already complete in development.
Added 2 new Animals to Ranching - Elk (Level 55) & Caribou (Level 80)
Both of these Animals do not require Food.
They also have an additional requirement of locating the "Tame" Rare Species in Hunting before you can buy them.
Added the Elk & Caribou Enclosure which houses these new Animals,
Reworked Mastery Guild Tasks:
Reduced task requirements for most item-related tasks.
Removed "Own x total amount of y animal" tasks.
Added "Time spent alive for animals" tasks, which replaces the above-mentioned removed tasks.
The more animals you have, the faster this will progress. We have also applied a retroactive fix to these new tasks based on existing stats that are tracked.
Removed tasks for content that cannot be accessed.
Reduced item rates from Animals:
Eggs 6 ->2
Feathers 10->4
Raw Chicken 2->1
Milk 6->3
Wool 6->4
Pig: Raw Meat 10->6
Honey 2->1
Beeswax 4->2
Silk 5->3
Added 21 Hunting Traps to create, inside their own category.
Added 5 new Materials to create (Including 3 types of String for Traps).
Added 3 new Leather types to Leather Tanning.
REMOVED Dragonhide gear from Crafting. These are moving to Beastcrafting.
Added Elk Leather, Hard Elk Leather, Studded Elk Leather, and Caribou Leather Armour to Crafting. This is the new basic Ranged armour.
Reworked Skill XP for every item, following the new balance rules we placed on Cooking.
All XP changes can be found here: https://pastebin.com/MkEqS2uW
TL:DR - XP has increased almost all of the Items.
Reworked Mastery Guild Tasks, reducing the required task amounts for many of the tasks.
Also added new tasks for Hunting Trap creation.
Added 6 new Bait to Cooking, used for Hunting.
Reworked Mastery Guild Tasks, reducing the required task amounts for many of the tasks.
Increased the amount of Steps required to create Components and Ranged Ammo, while also increasing the quantity provided upon Step completion.
Bar costs remain unchanged.
This was done to reduce the bar requirements to create Fletching equipment.
Reworked Skill XP for every item, following the new balance rules we placed on Cooking.
All XP changes can be found here: https://pastebin.com/MkEqS2uW
TL:DR - XP has increased almost all of the Items.
Reworked Mastery Guild Tasks, reducing the required task amounts for many of the tasks.
Reworked Skill XP for every item, following the new balance rules we placed on Cooking.
All XP changes can be found here: https://pastebin.com/MkEqS2uW
TL:DR - XP has increased almost all of the Items.
Reworked Mastery Guild Tasks, reducing the required task amounts for many of the tasks.
Reworked Skill XP for every item, following the new balance rules we placed on Cooking.
All XP changes can be found here: https://pastebin.com/MkEqS2uW
TL:DR - XP has increased almost all of the Items.
Reworked Mastery Guild Tasks, reducing the required task amounts for many of the tasks.
Icons for Items & Pets yet to be found now appear as a black silhouette.
Removed almost all items that had no use, or were no longer intended to be in the game.
Added support for Skills/Items to ignore completion, making them not appear in the completion log.
Icons for locked Milestones now appear as a black silhouette.
Updated many item sale prices due to the content changes and adjustments to the rate in which you can acquire items now.
Full changes listed here: https://pastebin.com/VbFSynwK
Fixed some items in same tier of gear in Smithing/Crafting/Fletching providing less XP/GP than gear unlocked before them.
Fix incorrect Farmhand/Sprinkler requirements for Oxilyme Herbs and Mahogany Trees in Farming.
Fix mastery guild progress percent rounding up to 100%.
Removed debug Danger Zone UI from Ranching.
Fix Completion Log not always guaranteed to be the same order on load.
David Power
2026-01-23 05:42:07 +0000 UTCTristan Franken
2026-01-23 05:31:08 +0000 UTCIsaac Lawke
2026-01-23 02:29:46 +0000 UTCColton Richardson
2026-01-23 02:15:18 +0000 UTC