What is "Waifu Wonderland"?
Added 2023-12-24 20:24:47 +0000 UTCIf you're here, you're probably wondering what "Waifu Wonderland" is.
Waifu Wonderland is an adult RPG game with hand painted anime-style visuals.
Well, that was faster than I thought. Guess that's the end of the post then. If you want to know more, keep scrolling!
Basic Story Stuff -
In Waifu Wonderland, you play as a 21 year old virgin in the 90s with no job who still lives with his "landlady" and "roommate". Your "landlady" wants you to get out of her house, and wants to motivate you in any way she can. She knows you're a virgin, and thinks that maybe getting laid will motivate you, so she introduces you to two of her friends who have offered to teach you the ways of sex. That's the basic setup.
The game is designed to be open world. There isn't any specific overarching story, there's just smaller stories, and the ability to sleep with every single woman in the game. One of the bigger stories is the lab story, which will start in the first version. You'll be able to find work as a test subject at a lab. You'll be exploring different dimensions and will be able to seduce different kinds of women from these other dimensions, and by that I mean monster girls. I'm not really into furry stuff, so it'll be more humanoid succubus/demon types, rather than real monsters or furries.
The game is designed to be able to be added to and shaped by what people want to see. So I'll be doing polls on what kinds of women/stories to add into the game.
Gameplay Stuff -
The game is an RPG, so there will be turn-based battles. But it's a little different than most RPGs. It's inspired by BF games. Instead of fighting monsters, in order to get a woman to sleep with you, you have to enter "seduction mode" (a battle) and beat them. Instead of attacking, you'll do things like flirt and give compliments, and they'll do things like deflect your advance and laugh at your attempts to woo them. Win in seduction mode and they'll be super horny and you'll get a scene with them. Of course, some women are going to be harder than others to seduce, so you'll need to work your way up.
You'll be able to freely explore areas to find women to seduce. Different women will have different standards, so you'll need to make money in order to increase your status. Some women wont want to sleep with someone who lives with their "landlady" still, so you'll need to find an apartment before you can enter their seduction mode. Others may only like men who wear suits, so you'll need to buy a suit. Stuff like that.
There will be a cycling day-to-day system, with different women appearing on different days of the week. The initial version will just have Monday available. The idea is for each update to add a new day of the week. Then after that, updates will include another status upgrade, like a house, and then women will be added for that.
What is it going to look like though? -
Since it's set in the 90s, I wanted a somewhat retro anime look, and this is what I developed.
I'll have a separate post properly introducing her, but this is the first character you meet in the game.

When is it coming out? -
This game actually started as a game like Haramase Simulator, because Haramase Simulator has long since died. So I basically wanted to put all of my favorite waifus with my favorite scenes from my favorite artists into a single game (which is why it's called Waifu Wonderland). I wasn't planning on monetizing it, and mainly wanted to give some exposure to these artists and games that I like. After putting a build of the game together, I put it on the backburner to work on other stuff, and when I came back to it a few months later, I decided to test it out and see how much was in the game. And when I did, I liked playing it a lot more than I expected. It's pretty rare for me to like a game I've made, because I know how to break it/what all the right choices are, so it gets old fast, but that wasn't the case here. It's still fairly early on and I think it could be something special once the world has been filled out more. So I decided to replace all the CG with original CG, and turn it into real game instead. I decided to keep the characters in the game inspired by the original waifus, just as an homage to the original version and to the artists that inspire me.
So basically, the 0.1 version of the game itself is already done. I just need to replace the existing CG with original artwork.
There's currently 31 seduce-able women in the game, with 45 total scenes. I'll also need to at least make character CG for 2 more characters (the protag and one planned character that you meet early on), and 2 characters have 2 different outfits in the game. So that's a total of 35 character CG and 45 scenes, for a total of 80 illustrations. That's going to take some time. Which is why I'm posting this now, right as I get started.
I'll be posting WIP and finished scenes here as they get finished, in hopes that I'll be able to get some support. Character CG will be public when they get done, but scenes will stay for patrons only. I'll also be posting higher resolution images for higher tiers. The game itself is currently 818x626, because that's the default, but I'll be adjusting it to be widescreen. It should end up being 1280x720, but it depends how everything gets adjusted. But patrons will be able to get up to around 4k quality artwork here. I usually work in 3600x5400, so that'll likely be the resolution posted for character CG, and then if I can get it to be 1280x720, that'll be 5400x3038 for scene CG. You'll be able to see every little detail.
Okay, but seriously, when is it coming out? -
As with all projects, the more support I get, the more I'll be able to work on it, and the quicker it'll come out. It's hard to say exactly how long, but here's a rough estimate of how long each illustration should take.
Right now, for a portrait or thigh up character it takes me roughly 4-8 hours, depending on complexity. The plan is for every character to have a thigh up illustration. So let's say it's an average of 6 hours for each. The only exception is the MC. He'll just have a close up face, so that should only take a couple of hours.
So we've got 6 hours x 34 for each of the thigh up character illustrations. Which is 204 hours, then we'll add 2 for the MC. That's roughly 206 hours for the character portraits.
Then for the scene CG, in order to cut down on time, I decided there wont be backgrounds. Depending on the complexity of the scene, it should be around 6-10 hours for the base scene and then variation for the finish. Let's say an average of 8 hours.
So we've got 8 hours x 45, which is 360 hours.
If I were able to work on this full time, 8 hours a day 5 days a week, it would take 85 days to do all of the illustration work. So roughly 3 months.
Of course, unless I'm getting paid enough to not have a job, I can't work on it full time. I've got to be able to pay my bills. So more realistically, with no support, I expect it to take roughly 8 months. At which point I'd finally be able to release the 0.1 version.
That's a long time and a lot of hours to be working on something. So it would be an enormous help to be able to get some support. At the very least, you'll be able to get the artwork. Even if you can't become a Patron, just commenting to let me know you're here and are interested would mean a lot. I really think this game has the potential to be great. I hope you'll join me on this journey as I bring it fully to life.