NokiMo
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First successful plugin builds under Windows

And now for a completely boring technical post.

Long story short, I've finally got an initial plugin project building and debugging under Visual Studio 2015 on Windows. The screenshot above is from my Quaternion toolkit for CINEMA 4D, which is arguably one of my more complicated plugins given the weird and whacky ways in which it extends C4D as a whole.

Figuring out VS2015 has been a bit of a challenge, though for the most part everything is far more logical than Xcode ever was. If I had to complain about something, it'd probably be the shear amount of stuff you have to setup manually to get a large project like this building- but at the same time, I'd actually almost prefer doing things that way than the "Apple way" which is to have the IDE do everything for you (but then you're totally boned when things go sideways, which they inevitably will).

Anyways, I don't expect getting the rest of my plugins working again will take too long. There's a few non-portable things kicking around in the code (mostly CLANG/GCC-specific extensions that I had no idea didn't exist under Windows), but most of that stuff is pretty easy to work around. If all goes according to plan, hopefully I'll have my C4D toolkit fully functional by the end of the day and then I can finally start getting back to work on 3D stuff.

First successful plugin builds under Windows

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