NokiMo
colortwist
colortwist

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Character rigging (3/???)

Oof.

Setting up a hundred or so corrective morphs is not fun, especially when the UI you're trying to do it through insists on restricting itself to a teeny tiny box that won't take up more than 10% of your screen.

Nevertheless, I think they're all done. Almost every single joint on this model has one or more corrective morphs associated with it for some arbitrary rotational range (ie, bend forward from 0° to 90°). There's also some subtle muscle flex morphs in there as well, which attempt to emulate the effect of something contracting under the skin when the joints are actuated up to a certain point.

All this happens automagically, since each morph slider (visible on the left) is constrained to a rotational range on the appropriate joint (visible on the right). As the model is posed or moves around, all the corrective morphs engage or disengage based on how the joints are currently rotated.

Character rigging (3/???)

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