Ramage - Update 2.001 - Now with VR
Added 2020-08-26 20:29:24 +0000 UTCMega link - 2.001 (157Mo)
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Features
- VR is now working (in theory).
- You can look around with your mouse when in PoV.
UI
- Added highlights to keep track of what's currently selected.
- Added a button (top right) to hide the UI, canceled by any click/key.
- Available Sceneries & Characters are now loaded dynamically to allow for easier future additions.
Bugs
- Fixed a bug where changing scenery during PoV would forget to re-enable a character's head.
- Fixed fillies' tail having incorrect proportions.
- Changed the obstruction-hiding system to classic material switching, as "Renderer.ShadowsOnly" cause shadow flickering when overwriting the head's position during PoV.
New configuration file parameters
- "FreeCamSensitivity" : set mouse sensitivity in FreeCam, recommended value : 0.5
- "PoVCamSensitivity ": set mouse sensitivity in PoV, recommended value : 0.25
- "VRDownscaling" : reduce resolution in VR mode (ex: 0.5 for half-res, 1 for normal)
Performances
- Significantly lowered the quality of the "Depth of Field" effect, as it has a massive performance cost.
- Slightly optimized the softbody engine, and un-tied its update rate from the game overall frame rate.
- Various memory allocations cleanup, should lead to less framerate loss from Garbage Collection.
Art
- Fixed a bunch of blinking animation errors.
- Harmonized tails' default position&rotation.
- Gave Derpy her original mane/tail instead of RD's one.
- Derpy now has slight derp eyes.
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Has someone remarked, the old application previous VR's interface was problematic as it was using both keyboard and mouse, meaning you didn't have any hand free. New version is fully mouse-based, using a in-world screen & cursor.
Onto the 4k videos, now.
Comments
Problem partially fixed after last beta update of Steam VR (I can use the mouse in the same time of controllers) But Vive Controllers can't select any button. (Only the trigger button can highlight the 1st room)
Cream
2020-08-29 19:18:48 +0000 UTCThat's ... weird. I will try to see if the documentation say anything about that.
Plumage Contact
2020-08-29 07:17:15 +0000 UTC