NokiMo
Plumage_NSFW
Plumage_NSFW

patreon


Sweetie's Chores Part 2 - Game Release 1.00

Well, that took an absurdly long time. Sorry about that >_<

Mega Link - 1.0132 (298 Mo)

Changelog :

1.01 :  Proper VR compatibility added -use keyboard arrows to navigate, Tab to reset the cursor.  Also optimized textures' compression a bit. 

1.012 : Fixed a missing sound on subscene 2. Fixed Rarity's cock's subsurface scattering. Reduced Rarity's head scale by 10%. Switched font to a proper MLP one. Added a "No VR" shortcut to force regular mode even if a headset is available.

1.013 : Changed how camera centering worked, it should fix the "camera in the roof" issue. SMAA now automatically activate when there is no VR. Changed some minor animation details with SB's tongue.

1.0132 : Fixed the NoVR link.

-------------------------------------------------------------------------

"Game" might be overselling it, but content-wise it's close-ish to those early fandom NSFW flash games. You get 3 animations variants, PoV for both Sweetie and Rarity, free camera, and optional transparency on Rarity to get a better view.

Pretty much everything is mouse-controlled. Use Alt to show/hide the interface, and Escape to quit.

Please report any bug, error, problem, or anything you think could make it better. It's the first time I do something like this, so any feedback is useful.

Sweetie's Chores Part 2 - Game Release 1.00

Comments

Not sure what happened to the comment here. Anyway : 1) I removed version 1.00's link as it seemed to cause confusion. Both version intend to do the same, 1.00 was just missing some code. They are both VR and non VR, Unity react automatically if it find a working headset. I will probably make two executables in the future, one with VR completely disabled. 2) Rarity's head has the default SFM-model size. But I will experiment with tweaking head size in the future then. 3) About getting in the ceiling, what headset are you using ? The software is supposed to recenter automatically to place your head in the correct position, but I'm using technically deprecated code for this, the "proper" way to do it is headset specific. Thanks for the feedback.

Plumage Contact


Related Creators