Next scene is supposed to happen on a cloud, and I was looking into raymarching clouds shader instead of the usual particles-based solution.
I don't think I will manage to get clouds any time soon, but at least now I can make fancy custom effect despite ShaderGraph's restrictions.
Warning : Low resolutions, and with some flashing colors.
Skye Blazer
2020-03-11 00:02:48 +0000 UTC