Update time again: I’ve finished off adding and animating all the micros in this scene. Got a whole bunch of ‘em in the background now, along with a lone wanderer who ends up stumbling in later. I mentioned before that I was planning on having three showing up closer to the camera, but in the end it felt rather distracting:


Having just the one guy doesn’t distract too much from the remaining micros still lingering in the background (after the rest get stomped), and also allowed me to focus more on refining his animations. I ended up reusing the lower poly versions of the other models I made for the rest of the micros in this scene instead.
I would like to get more in depth with how I’ve been handling background characters in Blender so far, but one of the big things I want to do is come up with a better system for that. Whether that be full on crowd simulation, or something simpler and more scenario specific. Going through the process of setting up micros again brought that to the forefront of my mind, so I think I’ll save a deeper dive into that for later.
Most of the vocal audio is ready to go, just waiting on one re-recording:
Another thing that happened recently is that I got the vocal audio for Rog that I commissioned. Again it's just stuff like grunting, growling, yawning, breathing, etc. I'm not really sure what the technical term for that is to be honest? Anyway, they sent over the final cut and now I’m just waiting on a re-recording of a small clip from that (literally just 2-3 seconds).
Commissioning stuff for projects does mean having to work around other people’s schedules though, so in the meantime I’ll be fixing up a few lingering things. Then making a start on the rest of the ambient/environmental audio too. Usually, I would save that till after rendering, but there’s not really a downside to doing it now while I wait for the re-recorded clip.
Once that’s all finished it will be time for rendering, and I’ll be posting another update covering how long I’m expecting that to take (along with some other details too)~
Gusho
2024-12-11 22:41:54 +0000 UTCLost Proxy
2024-12-11 21:54:54 +0000 UTCGusho
2024-12-11 21:29:14 +0000 UTCLost Proxy
2024-12-11 19:48:16 +0000 UTCGusho
2024-12-11 17:04:02 +0000 UTCStrange Lynx
2024-11-28 04:12:04 +0000 UTC