What kind of update would you prefer for Goddess Maker A.2?
Added 2024-09-18 20:52:47 +0000 UTCPremise:
There are two general directions I can take for the development of the third demonstration build of Goddess Maker:
•First, the natural progression would be to develop the long-awaited Nutrient-Based Permanent Growth Dominance System, the central mechanic of the "Lab of God" section of the game, where the player and partner character's height difference dictate their social hierarchy and how much control they have over the lab and business.
•The second, is a graphics-focused update to create variations of the partner character undergoing beautification and breast expansion, backgrounds, additional custom user interfaces, item illustrations, and other special fetish drawings.
Personally I prefer the latter, as I want to invest more time into the graphics rather than the mechanics in A.2.
However, if there is a big enough voice for me to continue linearly to develop the height-based content, then I will trend in that direction.
Update (22 September 2024):
The results are in, a good sample size of which development path the community prefers me to trend.
Given that the supermajority have the prior of being giantess fans, I was worried that the bias toward height content would’ve overtaken the graphical content update.
But I liked how it was somewhat balanced; a testament that the culmination of beauty growth, breast growth, and height growth can all appear in one fetish game without overreaching their multifactorial appeal.
Going forward, consider this poll to be the development plan precedent.
A.2 will focus heavily on the Nutrient-Focused Natural Body Development Mechanic, pushing the current end of demo cutoff to the next reasonable stopping point, whilst providing lots of replayability, due to the opening up of the cross axis dominance-relationship system.
Then, A.3 will be the graphic-centered update, focused on new backgrounds, as well as the beautification and breast expansion content.
In the following week or two, I plan to focus on some in-game graphics, more so for promotional reasons, so some of what I had planned originally to develop for the graphic update, now A.3, will appear sooner in A.2.
As for future polls, expect one to two more important ones concerning the development of the “Lab of God” section.
After that I think it’ll be good idea to unveil an assortment of ascension routes and the community can choose their top picks to develop first, based off their limited scenario outlines.
Comments
Honstly i think either is good. Personally i think that there is already enough content for a game that is 2 months old. So i think taking the time to get the graphics to your liking before adding more would be completely justified. And judging by the changes to graphics from build 1 to build 2, i think it would be a great improvement based off the great work already.
Floridaman969
2024-09-20 05:06:27 +0000 UTC